Roleplaying Scenario 5: Naval Station Isemacai
Alright, here's my attempt at making some kind of roleplay thing.
You've made your way to Malisk II for the same reason everyone else does in their lives: in the pursuit of the almighty Imperial Grum. You find yourself in shortage of proper work, until you and your menagerie of exotically-skilled "friends" receive an anonymous message from a wealthy potential benefactor. He buys you a small ship with a single pre-planned set of coordinates in the navigation computers: a forgotten installation in the hostile depths of the Kohaku Cloud called Naval Station Isemacai. Your job is to get in, and get out with its secrets. The instructions are vague, but something tells you you'll know what the secrets are when you see them.
You are a specialist, one in a team of several people. In this RP, all participants are part of the same team and must make decisions together. You may choose how to do this, as long as there is coordination. I'll use the RPS 4 standard of character-making.
Species: [Whichever species your character is]
Equipment: [You can start with two pieces of special and/or expensive/heavy equipment and purchase four additional pieces of gear on-planet before leaving. Basics like consumables will be assumed to be in your possession]
Backstory: [Max. ten sentences. Who is your character and why is he so desperately in pursuit of the almighty Grum?]
Location: [Where are you on the planet when your "friends" and you get the offer?]
Action: [what's the first thing you decide to do?]