Galactic Crucibles
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Weapons/Tech.[]

The First Age (Tech.)[]

MG-99/AR-0/P-100[]

The Heavy Machinegun used in the beginning of the space age was the HMG-99. The HMG-99 could fire 10, 45 calibur rounds per second. The AR-0 was the rifle of choice for most infantry, and could fire a shot every half a second, and had magazines that could fit up to 35 rounds. The P-100 was the standard issue side-arm of all officers in the first age.

Solid Rocket Fuel[]

The original fuel source for all space ferring vessels was solid rocket fuel, which would be considered antique in modern times. Solid rocket fuel could provide a maximum acceleration of 35 meters per second squared (about 3 G's). While terribly inefficient, it wasn't replaced until the invention of Ion Propulsion Engines in the second age.

LC-1[]

The first laser cannon was powered by electricity and fired a sustained beam laser that would quickly heat objects up past the melting point of iron. While it was useful in its own ways, it was never considered a primary armament.

Standard Space-to-Space Missiles[]

Space bound missiles were considered the primary armaments of first age warships. Unlike machineguns which had generally sloppy aim, and lasers which weren't necessarily effective, missiles could home onto a target and deal a substaincial amount of damage in a large explosion. Space bound missiles were fairly easy and cheap to construct because of the fact that there is not air resistance in space, so their fuel cost has always been minimal. Space-to-Space missiles come in many different sizes usually organized into 3 categories: small, medium, and large; they also carry a bigger boom with bigger sizes, and in space, fuel costs do not increase with size. Throughout the ages, nothing ever out-dates or replaces missiles, though plasma weapons come close for a short time.

Standard Space-to-Surface Missiles[]

Space to surface missiles have always been crucial in planetary assaults. No matter how powerful other weapons became, one could always just make a bigger, more powerful missile, and for that reason, they have always been used, and probably always will be.

Nuclear Reactor[]

Nuclear reactors are expensive, bulky, but very waste concious power sources, at least until Ion Propulsion comes along. While the weight and cost kept these things from being put into mass produced space ships that could hardly fit them, they eventually made ships large enough, and reactors small enough, to make it work out. Before Nuclear Reactors could effectively replace solid rocket fuel, they would quickly be overtaken by ion propulsion.

The Second Age (Tech.)[]

Burst Fire Lasers[]

Previously, lasers were limited to heating things up by concentrating a beam of polarized light energy. This was pretty much completely useless for the most part. Burst Fire Lasers work differently: they charge up a projector with a large amount of energy, and then release that energy in a single, short burst.

HLC's[]

Heavy Laser Cannons were designed after a competing weapon manufacture developed burst fire laser technology. Unlike the old weaker laser cannons, Heavy Lasers brought traditional laser beams into mainstream warfare. An HLC charges a huge amount of energy, and then lets it shoot fourth through a magnifying barrel and deal rediculous amounts of damage to a target by heating it up to about 10K degrees farenheit. Unlike burst-fire lasers, their aim could be corrected mid-fire, so there wasn't any wasted energy going out into space every time some-one missed. HLC's probably would have brought their manufacturers out of the black, but they were so large that putting them on a ship smaller than a dreadnought was a waste of space.

LR-1[]

LR1

LR-1

The first laser rifle was introduced sometime in the end of the second age, around the same as the construction of Goliath Class warships. They were battery powered, and fired in single shot bursts at a rate of a single burst every quarter of a second. Their bursts were powerful enough to blast through 2 inches of solid steel. The first battery clips could power up to 200 bursts of fire. It had about a 70-80% accuracy rating, depending on who was using it.

LP-1[]

LP1

LP-1

Shortly after the manufacutring of the first laser rifle, the GHD empire developed a smaller version of the weapon. The laser pistol fired at the same rate as its rifle cousin, and its battery could sustain up to 40 bursts of fire. Its bursts could punch through about 1 and a half inches of steel. It had an accuracy rating of about 60-75%.


IR-1[]

IR1

IR-1

Right at the end on the second age, directly before Tyranis's reign, the GHD empire developed their first ion rifle. As opposed to a laser weapon, an ion based weapon is significantly weaker against material based armor, but worked well against energy based shields, and neutron armor. While few infantry units were equiped with such heavy shielding, the IR-1 proved useful in the hands of demolition infantry, and had the side affect at siphoning electircal energy from whatever it hit; ultimately, these weapons worked well against robotic infantry units. The IR-1 was battery powered and fired in single shot bursts, but it could fire at a rate of a single burst every sixth of a second. An ion burst could bust through about a half inch of steel. The more advanced battery clips could charge up to about 300 ion bursts. It had a 60-80% accuracy rating, and a somewhat strong recoil.

Ion Propulsion Engines[]

After years of screwing around with widely inneficcient fuel sources, scientists finally came out with Ion Propulsion. Ion Propulsion was powered by continuously reacting different ionized particles and using those reactions to expell pure energy and release no byproducts. Unlike previous engines, Ion propulsion could produce enough thrust to make intersteller trade possible, connecting the empire to the galactic market for the first time. Much faster than solid rocket fuel, Ion engines could accelerate a ship at nearly 100 meters per second.

Breaking the Light Barrier[]

Near the dawn of the second age, a need arose for ships to travel much faster, in order to cover vast distances across the galaxy. That need would not be fully addressed until the creation of ion propulsion systems. The problem is; however, that once you travel faster than light itself, you literally cannot see where you're going. While ion propulsion engines did have the capability of moving ships at the speed of light, and potentially beyond, no computer navigation system could possibly navigate through space without running into something and effectively turning the ship and its crew into jelly. The problem solving skills of a convention of engineers cannot possibly be overestimated though, and a convention of engineers is all it took to solve this problem. In something as simple as an engineer's fair on Nierdro, a few engineers started discussing the problem of light speed barriers; at the time it was believed that the only way to avoid collisions would be to have a computer that has a somplete map of the space between its two points of travel and a preplanned route to take. So that's exactly what they did, they designed a computer system that would take a series of about 100 snapshots of the path ahead in extreemely high pixel rating and simply pre-plan its path pased on that. Once the possibility of deep space light-speed collisions was taken care of, ships began to shoot away from place to place at the speed of light, and because of relativity, they never had to worry about other ships traveling at light speed. It was now possible for large fleets of ships to arrive in the defense and assault of other fleets at different systems around the galaxy; but even still, the galaxy is a very big place. Even with light speed, it could take years to travel across the longer distances.

Neutron Armor[]

Before Neutron Armor, warships were only armored with thick steel plating, but with most modern weapons able to easily penetrate thick steel, a demand arose for a new, better armoring. Engineers invented neutron armor, which is many times stronger than steel, and, rather than being a physical material, was charged up and built up by a constant energy supply. The neutron base of the material would expand, and strengthen itself the more energy was put into it. The unfortunate aspect of it was that it required a constant power source, and if any of its energy was drained, the neutron fragments tended to flake off the exterior of the ship from which the pieces were harnessed would eventually fall away and become useless metal scraps.

Energy Shields[]

Right after Neutron Armor was developped, scientists developed energy shields. Energy shields were powered by electricity, and created a large bubble of protection around a ship. Energy shields would activate selectively, and only when they were hit with enough energy to activate, usually heat or light based energy. Bullets, missiles, and other physical objects normally would not activate the shields, but the shields did work excellently against plasma and laser weapons. Ion weapons, however, had the effect of draining energy from the shield, lowering the strength of the shield more quickly than other weapons.

Plasma Chambers[]

Plasma Chamber

Plasma Chamber

One of the most unique weapons ever conieved has always been the plasma weapon. At first, it was thought that these weapons would completely replace missiles, but ultimately did not. What the plasma chamber does is use a fusion reaction to project a huge stellare arc of plasma out of a cavity in the ship. Normally, you wouldn't be able to aim such a force, but by using extremely powerful magnetic projectors, engineers and top scientists figured out how to program computers that could correctly project magnetic fields towards an enemy ship. The end result is that for a few seconds, you could have a superhot jet of blazing plasma dance on your enemy's ship. The downside of these weapons is that it takes a very long time to charge up, and if your enemy decides to project magnets at your ship, you would end up attacking yourself. The plasma jets cannot go through energy shields, and are widely innefective against them, but once an enemy's shields are down, plasma weapons can do a significant amount of damage in a relatively short amount of time.

The Third Age (Tech.)[]

LR-10[]

LR10

LR-10

The second laser rifle to be produced an widely used in combat by the GHD empire was the LR-10. The LR-10 was about 10 pounds heavier than its predecessor. It fired in 3 shot burst. The LR-1, and came with larger battery packs that could sustain up to 180 bursts of laser fire. It fired more shots in less bursts per second than the LR-1, at a rate of a single burst every third of second. A single shot from an LR-10 could punch through 3.5 inches of solid steel, at an accuracy rating of 75-85%.

PR-30[]

PR-30

PR-30

The first few handheld proton cannons and rifles were considered rediculously inefficient. The PR-30 put an end to the bad reputation of the weapon genre, and managed to create a useful handheld seige weapon. The PR-30 was ammunition based, and though it could only hold 4 rounds at a time, the damage that these proton charges had was very effective. A proton charge could break through about 10.5 inches of solid steel and leave a hole with a diameter as large as 15 inches. It still had a very unfortunate accuracy rating of only 40-60%, and a recoil that would have been too strong for untrained soldiers to even remain on their feet. It's weight was no help either, coming in at about 50 lbs. heavier than the LR-1.

Rapid Fire Laser Batteries (Pictured: Quad RFL)[]

Quad RFL

Quad RFL Battery

One of the huge pinnacles of the third age was the production of rapid fire lasers. The technology was first mass produced in this age, and has been used ever since. Rapid fire lasers work different than burst fire lasers in that a burst fire laser uses electrical energy to charge and release a short laser blast, whereas rapid fire lasers can be modified to run off of live ammunition as well. A rapid fire laser continuously charges laser blasts as it fires, the downside of which is that an electrically powered RFL can overheat rather quickly, and limited by the amount of fire it can perform before malfunctioning. As time goes on, engineers and scientists develop better, more heat resistant materials, as well as differently structured barrels which disperse heat better. The first batteries were made with only two barrels, but they eventually exapnded to four barrels. While some ship-based RFL's have used live ammunition, using live ammunition for a large ship-sized RFL is both space and price innefficient, even though they can fire continuously without overheating. Unlike the small arms laser blasts, a shot from one of these weapons could easily blow through 20 inches of steel and leave behind a 6 inch diameter; it goes without saying that without neutron armor and energy shields, space vessels are very easy to tear apart. Most ship sized energy shields however will withstand tens of thousands of laser shots, even hundreds of thousands on very large ships with more powerful shields. Nuetron armor is usually about 10-20 inches thick, and can be up to 8 times as tough as steel. In order to do much more than scratch warships, you need more than lasers.

Proton Cannon[]

Proton Cannon

Proton Cannon

Probably the most valuable weapons on any warship are its proton cannons. Lasers, Ion Cannons, Plasma Weapons, Missiles, and Machineguns will eventually surface enough damage to take out enemy ships; but the primary problem with them is that they can't very easily get through energy shields and neutron armor. Proton charges have the strangest ability to completely ignore energy shields. In addition, their TNT force is so powerful that some of the strongest proton cannons have been known to shatter 10 inches of solid steel beneath neutron armor. Measured in testing facilities, the average damage a proton cannon can dish out is to blast through 30 inches of steel and leave a 25 inch diameter hole, though realistically, you would very rarely need to do away with that much steel plating, only the largest and strongest warships have ever had steel hulls so thick. Proton cannons have a slow firing rate at one shot every 30 seconds; they can only hold one round at a time, and must otherwise be manually loaded. The proton charge projectile itself is slower than all other weapons on the battlefield, making it also highly innacurate except at very close range.

Electron Fragmentation[]

One of the scariest weapons ever concieved, electron fragmentation weapons worked by concetrating protons in an atom and firing it out unleashing a chain reaction that forced atams to burst into their subatomic particles in the blink of an eye. Within seconds, small objects would be completely dismantled into subatomic particles, flying aimlessly through space. At first the size of things they could make such a weapon work against was limited, but over time they were able to destroy whole planets, and then even stars. In flashes, some of the largest ships could be taken out. Thankfully, electron fragmentation doesn't work on neutron armor, and is normally packed into a missile which can be shot to pieces by a laser blast or two. Electron fragmentation cannons are very large, very expensive, and are often detectable by a simple scan of a ship.

Hyperspace Drive[]

For a long period of time, starships have relied on travelling the vast distances of space through traditional means such as ion propulsion and kinetic propulsion before that. Even with ion propulsion, the trips in space from one system to the next would take many days; which, relatively speaking is quite efficient, but the longer trips across the galaxy could take many years. Hyperspace put an end to that, and provided a new method of propulsion. The theory is that by using certain properties of wormhole travel, a space bound vessel could enter hyperspace and travel outside of the bounds of time and space. Time would nearly come to a halt for all things outside of hyperspaced vessels, allowing ships to arrive seemingly instantly. There is still a percieved time on such ships however, and that percieved time is still very lengthy, but it is not as long as with real time travel.

The Intergalactic Gateway[]

Intergalactic Gateway (Titanic)

Intergalactic Gateway (Titanic)

The very first of any Titan technology discovered by the GHD Empire was a monstrous gateway. Baffling scientists, the ring shaped object was seemingly made out of stone. It was the first piece of evidence backing up a theory revolving around relics of the past, pointing towards the existence of a highly advanced race that disapeared long ago. For many years, the Giant Stone Ring, as it was simply called, was a wonder of space. Because of its construction, it was very evident that the ring did not form naturally, which begged the question of why in universe a civilization capable of achieving space travel, and crafting such a device would leave such a vast, seemingly useless piece of architecture lying in the middle of nowhere. Less than a year after the defeat of Tyranis, a group of archealogists reported that they had succesfully entered a section of the ring, and to their amazement, had discovered a vastly supperior system, powered by core matter reactors that worked differently than any that the Empire had ever produced. Believing that it was possible the ring was some kind of weapon, the nation raced to what was apparently in fact a spaceship nearly 20 times as large as the Excalibur.

After further research into the technology by the scientists of the Empire, the theories of these ancient aliens was confirmed. While the ring itself held no significant technologies other than its power source, and its function, a spark flung into the hearts of explorers, scientists, engineers, and military leaders throughout the galaxy. A frantic search began to find more technologies left behind by this powerful race; some hoped to find weapons of war, to win the civil war that had just broken out; and others hoped to find the remnants of this long lost civilization, for answers to the origin of all life in the universe; still, more people hoped to find technologies that could bring a peaceful end to the war, through economic or even perhaps religious means. At first, the thoughts were still considered radical, as there was no evidence pointing towards any remnants of this ancient race anywhere in the known universe... at least, not until the Gateway turned on.

Intergalactic Gateway (GHD)

Intergalactic Gateway (GHD)

Without any known casue, the massive ring's purpose was suddenly made known, as the inside of it, in a bright explosion of light, became a wormhole capable of transporting spaceships of just about any size to another galaxy. The target destination never seemed to change, and the device never turned off once activated. The wormhole was opened for good. Once the ring was activated, a permanent space structure was installed into it, claiming it for the Empire. After traveling through the wormhole, all kinds of experts began to search this new galaxy for evidence of the same ancient empire. Even though they had the gateway, it would be ages before they found even a shred of Titan technology beyond it.

The Fourth Age (Tech.)[]

Core Matter Energy Source[]

Core matter was discovered near the end of the 3rd age near the Kelebus system. For centuries, ships had seemingly disappeared after passing through one particular spot just outside of the star system. Finally, a science ship was commissioned to go out and see what the cause of it all was. As they got close to the epicenter of the disappearanes, they sent out a distress signal saying that their power was being drained at an alarming rate. In less than a single Nierdroan day, two science ships and a Golitah class warship went out to see what the cry for help was all about. They discovered the ship drifting through space with absolutely no power. They rescued the crew onboard, who shared with them their remarkable discoveries. At the epicenter of the disappearances was a moderately sized sphere of a substance never seen or heard of before. They unimiganitive bunch collectively began calling it the matter at the core of the anomoly, and it eventually became known as core matter. What they found was that the matter, if it even was in fact matter, acted somewhat like a black hole, except instead of having a massive center and sucking everything in because of an awesome gravitational pull, it pulled in energy itself. The energy fluctuated around the core matter sphere and at any given moment, a portion of the sphere would either be emmiting energy or pulling it back. It caused a massive system around the actual core matter to display a wondrous spectacle of bright light circling and fluctuating around the center. By the time the fourth age began, scientists had begun to master it. Though it could not be harvested or even moved, they managed to produce it synthetically. It would be stored in specialized reactors and could be charged simply by being brought near a massive source of energy, such as a star or a nebula. The fluctuations and circulations of the energy were made to echo through an entire energy grid. By using multiple core reactors, the energy they contained would travel in a continuous cycle between the reactors, never leaving a single portion of any power grid without excess energy to consume. Using synthetic core matter, engineers and scientists managed to master the art of energy conservation, and every ounce of energy that was used and converted into unusable energy was immediately puleld back to the core matter and recylced. This granted the empire the technology that had the potential to end hunger everywhere and provide truly unlimited power to all. The amount of energy that could be used in a synthetic core grid was dependent on the initial charge of the material; so an appropriate amount of reactors would still be needed in order to provide such an environment; in essence, one core matter is not enough for anything larger than a vehicle the size of a semi truck. While synthetic core matter reactors are perfect for use in space bound vehicles, any vehicles within a planet must, by nature, expel energy to move; so energy cannot be totally conserved in a vehicle on a planet, but all the same, the core matter can simply pull new energy from elsewhere, and will still last an incredibly long time.

Hyperspace Warp Drive[]

Along with the production of the first core matter reactors, hyperspace warp drive came along. Even in the case of hyperspace engines, travelling across the vast distances in space took a long time. Hyperspace warp drives finally ended the lengthy travel times; with this technology, one could travel from one end of the galaxy to the other without any time passing. The warp drive allows the ship to move outside of the bounds of time and space. There is still a percieved time for passengers on a warping ship however, and aging can occur; but because the ship still travels along hyperspace, the lengthiest of trips are still only percieved to take a few days.

The Fifth Age (Tech.)[]

The Dragon Song Nova Burst Device[]

In the fifth age of the Great Horned Dragon Empire, Grand Admiral Isaac teamed up some of the empire's top scientists to produce a new super-weapon. The result was the Dragon Song Nova Burst. This officially became the super-weapon of what became considered the Dragon archetype, which could only be achievable by joining the Great Horned Dragon Empire, and adapting the philosophy of Conquest. The philosophy is that peace has only, is only, and will always only be obtainable when one nation rules the known universe. That even the longest lived alliances mean nothing, and the only way to permanently unify two nations, is to merge them into one. The Dragon Song Nova Burst is a time-space warped reaction that sets off a super-nova at a very long distance, instantaneously. The burst can be started from any large mass, and spans an entire star systems, reverting it into a proto-star, wiping out all celestial bodies in the system.

In order for the scientists to create such a weapon, they looked deep into the history of countless empires that held many values and beliefs. In their research they came across some rarely researched mysterious ancient computer fragments of some sort. Never before had anyone ever been able to unlock the secretes of a long forgotten empire. Originally it was believed that the fragments were that of the Harbingers, long long ago. But due to the recent capture of a Harbinger ship, the Harbinger computer codes were translated. The codes in the mysterious fragments were not Harbingers, nor anything like it. After generations of research on the fastest aging planet known, the empire's most skilled mathematicians were able to decipher the complex code. Most of what they discovered is is some of the most highly disputed information in the galaxy. Many theorists believe that it was created by some mysterious ancient race that spanned across nearly the entire universe, and this spawned all sorts of theories of the Alpha Species. One piece of useful information was a historical document.

The document describes the journey of a philosophical conquerer during the unknown species tribal stage. The conquerer had come up with a series of great truths, truths that many scrolls seem to allude to. In his conquests he is faced with a challenge, it is the religious belief of his people that ending a life can upset the path of a victims destiny, and set them back an entire lifetime in the cycle of rebirth. This troubled his thoughts and his motives, so he ran away from his tribe in search of an answer to his moral dispute. In his travels he encountered a deity, which provided him enlightenment. The deity told him that the many paths a person may need to take in order to achieve their ultimate destiny include teaching, learning, and creating, and that those who were not accomplishing a progressive purpose were in the process having to come to terms with a different destiny in this lifetime, so that they may find their way in the next. The deity told him that those that the conquerer would destroy were on their own path, and their death in this lifetime may lead them to their destiny in the next. Essentially, death and destruction were always and always shall be a part of the cycle of life.

The other useful piece that was successfully decoded were the methods used to cause a warp in the space time continuum that could in turn be used to cause any reaction anywhere in the universe instantaneously. This was built and used in the Dragon Song Nova Burst.

Despite similarities, the difference between this and the system incinerator is that this can be activated from several star systems away. It also reforms the star system into a proto-star, that will eventually become a new star system with new planets, and a side affect of this reaction is that life is re-created throughout the system, as the newly formed star creates ideal conditions for higher terrascores in newly formed planets. It can also be activated on any large mass, not just a star, as a result, it can be used against large enough armadas, debris clouds, and previously lifeless celestial bodies. This weapon is also a perfect representation of the life cycle in the universe, signifying the end of one thing, and the start of another, just as intended by its original creators.

The Sixth Age (Tech.)[]

LR-56[]

LR-56

LR-56A

For a whole 2 ages (with the exception of the Dragon Song), the LR-10 was unsurpassed for efficiency, and was the only weapon produced. At the dawn of the first GGO, highly advanced military research facilities on Jestico, Athus, and Arckas began to develop newer, more powerful weapons for the war against the Harbingers. It wasn't until the fifth age however, that infantry began to become widely used on this battlefront. To match the demand for supperior firepower at an effective cost, engineers on Arckas developed the LR-56. The newest laser rifle was not battery powered like its predecessors, but used small cell-sized energy capsules as ammunition. A regular sized clip could fire off 240 high powered laser blasts. The LR-56 was the first widely used

LR-56B

LR-56B

rapid fire laser rifle, which, as opposed to firing in short multi-shot bursts, had a continuous fire rating of 8 shots per second. Each shot was strong enough to blast through about 4.5 inches of steel and had a high accuracy rating ranging from 80-95%. The LR-56 also co-produced huge dual drum magazines which added only 5 lbs. to the weapon and increased the clip size to 2560 shots. The weight of the weapon itself was just as much as an LR-1.

Diamond Matter Explosives[]

Diamond structured matter is a rare occurrence with most elements; it is also one of the strongest atomic structures, and diamond carbon alone has been known to break through solid steel. As there came a need for more and more powerful explosions packed into missiles, and alternative to expensive electron fragmentation missiles was missiles packed with diamond potential matter. Sheets of carbon, silicon, and other elements capable of being structured into diamonds would be packed between thin sheets of copper, gold, silver, and other rapidly heating metals and minerals inside of a missile. The outermost shell of the missile would be composed of adamntium plating segmented into shrapnel pieces made to be pushed out after enough expansion. The inner core of the missile would be packed with condensed hydrogen cylinders and the very center would contain a mixture of phosphorus and napalm. Small pockets of oxygen would be allowed in the device, to activate the phosphorous. When an ignition would be triggered, the center of the rocket would expand and heat up so quickly and so rapidly, that it would press and heat the diamond capable elements enough to force them to become diamond structured. The continuing expansion would then quickly break apart the tear away adamantium plating and hundreds of diamonds would burst forth in all directions, flying faster than can be seen, and destroying most everything in their path. The diamond particles have been noted to drive straight through neutron armor and steel alike, leaving many small holes for which the vacuum of space to terrorize whoever may be under the armoring. The force of the impact could also potentially shatter steel plating, but is not quite as effective against neutron armor. Still, with the exception of atomic missiles, and electron fragmentation missiles, DME Missiles are the most powerful available to the empire.

The Seventh Age (Tech.)[]

LR-3200[]

LR-3200

LR-3200

Right at the end of the Harbingers, engineers on Arckas developed a rifle to surpass even the LR-56 to match the constantly increase demand for supperior firepower on the planetary battlefront. They developed the LR-3200, calling it such because the new microcell ammunition allowed for the dual drum magazines to fit 3200 rounds of laser fire each. In addition, they managed to make the strength of the lasers slightly stronger by changing the way the ammunition travelled and reaction in the different chambers of the weapon. A single shot from an LR-3200 could blow a 6 inch dimater hole into 7 inches of steel. The high strength of the laser helped greatly to combat against newer stronger neutron armor, and against armed vehicles that were now being armed with energy shields. The firing rate and accuracy rating of the weapon is roughly the same as of its most recent predecessor.

Warships[]

The First Age (Warships)[]

Federation Cruiser[]

Federation Cruiser

The first warship constructed by the empire was the Federation Cruiser. The ship which could now be outmatched by modern transport vessels, was used in Kahhn's only interstellar war. It was a gunship class ship that possessed 2 weak rotary laser cannons, 4 rotary heavy machine guns, 4 space-to-space missiles, 2 solid-rocket fuel propulsion engines, and 9" of steel plating. Even in it's time, it was considered weak, and even obsolete by surrounding empires. Kahhn's military expertise led the empire to victory with these small warships.

Scale: Roughly the size of a middle class home.

Federation Battle-Cruisers[]

Federation BattleCruiser

The battlecruisers were specifically built to be bigger and more powerful than the original cruiser. They were over 3 times the size, and possessed 5 times the firepower. It was a gunship class ship that possessed 6 weak rotary laser cannons, 10 rotary heavy machine-guns, 12 space-to-space missiles, 4 space-to-surface missiles, 2 solid rocket fuel propulsion engines, and a 12" steel hull.

Scale: Roughly three times the size of a Federation Cruiser.

Attack Cruiser[]

The Federation Attack Cruisers were large fully armed ships. They supported a two fleets of fighters, and were outfitted with the first turbo laser batteries. These ships began their use in the first war against the Harbingers, by Grand Admiral Tyra Jestico. This was the first warship considered to be up to par with allied empires.The Attack Cruiser was a frigate class warship carrying 4 weak rotary laser cannons, 10 rotary heavy machine guns, 24 space-to-space missiles, 6 space-to-surface missiles, 4 solid rocket fuel propulsion engines, 1 nuclear reactor engine, and a 12" steel hull.

Scale: Roughly twice the size of a WWII Battleship.

Federation Attack Cruiser

The Second Age (Warships)[]

Ogre Class Gunship[]

Ogre Class Gunship

Ogre Gunship

The Ogre Class Gunship replaced the federation battle-cruiser and has been used throughout history. Ogres have 12 weak rotary pulse laser cannons, 10 rotary machine-guns, 2 solid rocket fuel propulsion engines, a 12" steel hull, and neutron armor.

Scale: Roughly the same size as a Federation Battle-Cruiser.

Tyrant Class Destroyer[]

Tyrants were destroyers that carried tons of missiles, although they were used as late as the

Tyrant Class Destroyer

Tyrant Destroyer

Harbingers wars, Tyrants were quickly considered obsolete. They had 10 rotary burst-fire laser cannons, up to 260 missiles, 2 ion propulsion engines, possessed 12" steel hulls, neutron armor, and energy shields.

Scale: Roughly the size of 10 story hotel.

Defender Frigate[]

Defender Class Frigate

Defender Frigate

The Defender Class Frigate was made to replace the older federation attack cruiser, they had 10 rotary burst-fire laser cannons, up to 20 missiles, 2 ion propulsion engines, possessed 12" steel hulls, neutr on armor, and energy shields.

Scale: Roughly 1.5 times the size of a Federation Attack Cruiser.

Monster Supply Ship[]

Monster

Monster Supply Ship

Prior to the construction of Monster supply ships, most space ferring vessels had the capability to land smoothly on the surface of the planet. But as ships became larger and more space oriented, a demand went up for carrier cruisers that could hundreds of tons of cargo, infantry, or planetary vehicles to the surface. Monsters were the first of these carriers, and often times did not make a hyperspace jump to a planert until it was cleared of enemy space forces, and because of this, they were rarely seen on a space battlefield. They were generally strong in defenses, and did have some weapons, but normally their primary defense would be any fighters within its cargo, considering these massive transports could carry in upwards of 100 squadrons at a time, depending on the size of the cargo ship. Monster supply ships have four large hangers for fighters and smaller vehicles, and four massive hangers in which sea-based battle-ships and other larger planetary weapons were stored and flied out once inside of a planet's atmosphere. Monsters can land on a planet's surface, which gave it the ability to quickly become broken down and restructured into a military base or colony. The deck of these ships are large and flat with hundreds of huge mechanical clamps that simply clamped onto large containers for transport.

Goliath I Heavy Cruisers[]

Goliath I

The Goliath I class warships were considered huge. They were constructed by the Leroy empire in return for assistance in local interstellar wars. The Goliath I Heavy Cruisers house up to 10 fleets of fighters (at 4/squadron), state of the art plasma energy shields and heavy laser cannons. It's missile armaments were also high tech, new plasma based ammo-less missiles were put on board. The Goliaths were battleships that held 100 rotary burst-fire laser batteries, 42 rotary ion cannons, 20 plasma weapon chambers, 10 rotary heavy laser cannons, 8 ion propulsion engines, 12" steel plated hull, neutron armor, and an energy shield.

Scale: Roughly the size of a small city block (overhead)

The Behemoth[]

Behemoth

The Behemoth was a one of kind "Super-Dreadnought" class ship, designed to be the flagship of the new fleet of Goliath I Class warships constructed by the Leroy Empire. It housed 250 fighter squadrons(at 4/squadron), and enough weapons to fight off an entire armada of battleships. Unfortunately it met its end quickly when it was forced to fight off the largest army ever assembled in one battle, it was destroyed at the hands of the Harbingers, on planet Salva. Its ruins became the memorial site and grave of Grand Admiral Salva, who commanded the ship at the time. The behemoth was a mega-dreadnought nearly the size of Manhattan, it possessed 5,250 rotary burst-fire laser batteries, 3,500 rotary ion cannons, 450 plasma weapon chambers, 275 fixed heavy laser cannons, 32 ion propulsion engines, 25" steel plated hull, neutron armor, and an energy shield.

Scale: Roughly the size of the Manhattan district, New York City (overhead).

The Third Age (Warships)[]

Overlord Heavy Battleships[]

Overlord

The Overlord class was developed by Grand Admiral Tyranis in the use of the military coupe of the empire. Once the empire fell, he diverted all recourses to the construction of this highly advanced and incredibly large warship. The remnants of this massive army have been used throughout history. They were used primarily as support and defensive vessels however, due to the production of the Jericho Class right at the end of Tyranis's military control. Overlords were Heavy Battleships, they held 90 rotary rapid-fire laser batteries, 40 rotary proton cannons, 12 fixed Heavy Laser Cannons, 4 small electron fragmentation cannons, supported 15 fighter squadrons (4 fighters/squadron), was powered by 10 ion engines, possessed a 15" steel hull, neutron armor, and an energy shield.

Scale: Roughly twice the size off a Goliath.

The Fourth Age (Warships)[]

Jericho Class[]

Jericho I

The Jericho Class was developed after a long period of technological mixes between the many allied empires occupying The Great Horned Dragon Empire. It was the first ship to significantly narrow the gap of technological might between them and the Harbingers. It was used widely in war and defense but it was primarily an experimental craft, along with the Jericho II Class, that paved the way for the production of what became known as the first warship to wage a true war against the Harbingers. Jericho ships were heavy battleships, they held 80 rapid fire laser batteries, 30 rotary proton cannons, 20 plasma weapon chambers, 16 fixed heavy laser cannons, 4 small electron frag cannons, and supported up to 10 fighter squadrons (4 fighters/squadron). The Jerichos were powered by 2 state of the art core matter reactors, possessed 15" steel hulls, neutron armor, and energy shields.

Scale: Roughly the size of an Overlord.

Jericho III Class[]

Jericho III

The ship was put into mass production for use against the Harbingers in the first Harbingers Genocide Operation. It was the first ship in mass production more powerful than the typical Harbingers flagship. It was used in the extermination of nearly 100 Harbingers colonies. Jericho III's were super-heavy-battleships carrying 104 rotary rapid fire laser batteries, 46 rotary proton cannons, 30 plasma weapon chambers, 20 fixed heavy laser cannons, 4 small electron frag cannons, and supported up to 14 fighter squadrons (4 fighters/squadron). They were powered by 3 core matter reactors, had 15" steel hulls, neutron armor, and energy shields.

Scale: Roughly 1.25 times the size of the Jericho I.

J-35 Striker[]

J-35 Striker

The J-35 was a fighter designed for use in the genocide, prior to the production of this fighter, all flagships were filled with fighter crafts purchased from other empires. This fighter had 4 stationary rapid fire lasers, 2 proton cannons, and flew in groups of between 4 and 6 fighters. They were powered by 4 small ion propulsion engines, held 10" steel hulls, neutron armor, and energy shield.

Scale: Roughly twice the size of a modern fighter jet.

Jericho IV Class[]

Jericho IV

The Pinnacle of the technology of the time, the Jericho IV Class was capable of holding its own against 6 Harbingers Flagships at a time. It was the last ship in the Jericho series, and ended the first Harbingers Genocide. The Jericho V was in early stages of conceptualization, but unfortunately funding was severed when the Galactic Economy crashed. The Jericho IV's were super-heavy battleships holding 124 high powered rapid fire laser batteries, 52 rotary proton cannons, 48 plasma weapon chambers, 24 fixed heavy laser cannons, 6 small electron frag cannons, supported up to 20 fighter squadrons (4fighters/squadron), were powered by 4 core matter reactors, had 15" steel hulls, neutron armor, and energy shields.

Scale: Roughly 1.25 times the size of a Jericho III.

Arckasan Military Drive Yards (and other Drive Yards)[]

Drive Yards

A Model of a generic Drive Yard system

All throughout the 4th age, during the war against the Harbingers, the Federation had been constructing more ships than ever before, and those ships were becoming bigger and stronger, and taking longer and longer to construct. Considering that the construction of most large vessels had to be done in space, the construction of a Jericho IV Class warship could take up to a year to complete on any given planet, though multiple warships could be constructed at once. With smaller vessels and planetary forces, factories had master the mass production processes that allowed for fighters to come off of a production line in less than 10 hours. Engineers of the federation gathered together to begin the contruction of a new kind of space shipyard; the drive yards. The concept was to essentially take an assembly line and scale it up to size, and wrap it around a planet. When the economic council and the Grand Admiral approved of their design, they were commission to begin construction on 5 Drive Yards throughout the galaxy, including one supermassive version around the planet Arckas. The other 4 Drive Yards were completed in about 8 years on Nierdro (about 16 years on Earth) and the Arckasan Drive Yards weren't finished until the end of the age. Once finished, the Arckasan Drive Yards became the single largest construct to ever be built; for their defenses, they had rapid fire laser batteries number in the billions, along with millions of other weapons. At any given point in time, the hangers could house about 5 million squadrons of fighters, which is beyond proposterous, and many times more than what would resonably be stored. The Arckasan Drive Yards are considered the greatest architectural wonder in the known universe. The Arckasan Drive Yards can construct over 10,000 dreadnoughts at a time, and finish them in less than a single Arckasan day (about 25 Earth days). The other 4 Drive Yards were built around Nierdro, Jestico, Salva, and Abyson (located in the Magrus system). Over the years, more Drive Yards were constructed around Athus, and some other key economic and military planets, as well as highly populated ones.

Scale: Unfathomable (Arckasan)/Planetoid (Others)

The Fifth Age (Warships)[]

Shadow Class[]

Shadow Class Cruiser

Shadow Class Cruiser

The Shadow Class was the first and only cruiser class warship ever constructed by the Great Horned Dragon Empire, they were made to act as supply ships and to act as subordinate ships to the Sovereign and Jericho series warships. The Shadow Class is most noted for its high acceleration, making it quite useful as a transport vessel in planetary invasions. Shadow Class warships are cruisers and possess 12 rotary high-powered rapid fire lasers, 8 rotary proton cannons, were powered by a single core matter reactor, had 15" steel hulls, neutron armor, and energy shields.

Scale: Rougly 1.5 times the size of a Defender Frigate.

Sovereign A Class[]

Sovereign A

The Sovereign A Class headed off the second Harbingers Genocide Operation after the Galactic Economy was rebuilt. During the economic downturn, the Harbingers had destroyed some military colonies deeper than Salva and Jestico. The Harbingers were making their way towards Jestico. The first Sovereign warship was finished just in time for the assault, and along with older Jericho warships, defended against the last Battle of Jestico. After it proved a worthy investment, it was put into mass production, and began the massive war against the Harbingers. Sovereign A's were Dreadnoughts, they had 300 rotary high powered rapid fire laser batteries, 110 rotary proton cannons, 80 plasma weapon chambers, 35 fixed heavy laser cannons, 6 small electron frag cannons, 2 medium electron frag cannons, supported 32 fighter squadrons (4 fighters/squadron), were powered by 8 core matter reactors, had 15" steel hulls, neutron armor, and energy shields.

Scale: Roughly twice the size of a Jericho IV, or two city blocks.

S-22 Reaper[]

S-22 Reaper

The S-22 Reaper Fighter was the second great fighter produced by the Great Horned Dragon Empire and was mass produced by the end of the Harbingers. It was twice as fast and 3 times more powerful than its predecessor, the J-35 Striker. Reaper fighters had 8 fixed high powered rapid fire lasers, 6 proton cannons, 2 small electron frag missiles, and flew in groups of 4-8 fighters. They were powered by 8 small ion engines, had 10" steel hulls, neutron armor, and energy shields.

Scale: Roughly the same size as a J-35 Striker.

Sovereign B Class[]

Sovereign B

The next ship in the Sovereign series was widely used in special operations against the Harbingers. It was a powerful warship made it go deep within Harbingers Territory and and start picking off enemy colonies from within. Until it was replaced by the Sovereign C class, it was seldom used in battles on the warfront, and was rarely used in defense. Sovereign B's were dreadnoughts, they had 400 rotary high powered rapid fire laser batteries, 180 rotary proton cannons, 110 plasma weapon chambers, 44 fixed heavy laser cannons, 12 small electron frag cannons, 4 medium electron frag cannons, supported up to 40 fighter squadrons (4 fighters/squadron), were powered by 10 core matter reactors, held 15" steel hulls, neutron armor, and energy shields.

Scale: roughly 1.25 times the size of a Sovereign A.

Sovereign C Class[]

Sovereign C

This ship was designed to move in groups of 3 or 4 and go within Harbingers territory to fulfill the job previously done by the sovereign B Class. It was not ever used on the warfront against the Harbingers, once the Harbingers called upon their few allies to assist in the war effort, it was shifted to be used in several wars against Harbingers allies and enthusiasts. Sovereign C's were dreadnoughts, 550 rotary high powered rapid fire laser batteries, 310 rotary proton cannons, 205 plasma weapon chambers, 80 fixed heavy laser cannons, 16 small electron frag cannons, 6 medium electron frag cannons, supported up to 32 fighter squadrons (4 fighters/squadron), were powered by 15 core matter reactors, possessed 15" steel hulls, neutron armor, and energy shields.

Scale: Roughly twice the size of a Sovereign A.

Ultimatum Class[]

Ultimatum

This ship was put into mass production meant to finally end the Harbingers. Once the warfront moved beyond the former Harbingers homeworld, the Harbingers sent out for all allies they had made across the galaxy to come and defend them. When that happened, the war effort was divided. Many old ships had to be moved across the galaxy for wars elsewhere. The Ultimatum class was first deployed into combat when the forces on the front of battle were to divided to continue the assault. Although not quite as big, the Ultimatum class warships were nearly 3/4 the size of the Behemoth Super-Dreadnought, and over 500 were produced. In one legendary battle, one Ultimatum Class warship, "Vini Vidi Vicci" commanded by Grand Admiral Jason Jestico, destroyed over 500 Harbingers flagships, conquering 12 star systems, and never returning for repair. Ultimatums were heavy dreadnoughts, had around 4,750 rotary super-high-powered rapid fire laser batteries, 3,000 rotary proton cannons, 380 plasma weapon chambers, 146 fixed heavy laser cannons, 22 small electron frag cannons, 10 medium electron frag cannons, supported up to 220 fighter squadrons (4 fighters/squadron), were powered by 15 core matter reactors, had 18" steel hulls, neutron armor, and energy shields.

Scale: 3/4 the size of the Behemoth.

The U-150 Dominator[]

U-150 Dominator

The U-150 Dominator was the last fighter produced to fight the Harbingers. It wasn't mass-produced until after their destruction however. This ship is no faster than the S-22 Striker, but possessed nearly 5 times its firepower. These fighters had 10 fixed super-high powered rapid fire laser batteries, 6 fixed proton cannons, 4 small electron frag missiles, 2 medium electron frag missiles, worked in groups of 2-4 fighters, were powered by a downsized core matter reactor, had 12" steel hulls, neutron armor, and energy shields.

Scale: About 3 times the size of a modern fighter jet.

U-3 Silencer[]

Silencer

Silencer

The U-3 was a stealth mission fighter. Although it possesses very little firepower, the U-3 is the most advanced single-pilot ship from this era. It is also the vehicle of choice for the allied forces best spies. It's slim stealth design also makes it visually stealthy as well as being concealed by radar, sonar, and other computerized detection systems. It has the fastest acceleration of all ships. It possesses only 2 fixed super-high-powered rapid fire laser cannons, 8 space-space missiles, 2 space-to-surface missiles, 1 medium electron frag missile, is powered by 2 exposed core matter reactors, has a 6" steel hull, neutron armor, no energy shields, and being a stealth mission fighter, usually works alone. It is also the fastest ship in any planet's atmosphere. It also has a specialized nano-skin that alters its color and pattern for camouflage. Compared to a U-150 Dominator, the Dominator can last way longer, and dish out alot more damage in combat, but head to head, a Dominator may never hit, or even see a Silencer coming.

Scale: About twice the size of a modern fighter jet.

The Sixth Age (Warships)[]

Excalibur[]

Excalibur2

After the complete destruction of the Harbingers, the hunt was on. Ships searched out the galaxy for former Harbingers allies, and destroyed them. During that time, it was decided that the Great Horned Dragon Empire, and all of its allies should seek to unite the galaxy under one rule in order to establish peace in their time. The allies formed a supreme council and all adopted the Kahhn Articles. The altered it slightly to include a war council, that would watch over the actions of the Grand Admiral's actions, and decide if any measures were unreasonable. Once this was established, the expansion began, and a new warship, 10 times the size of the Behemoth (about the size of a moon planet in spore), was constructed as the flagship of the newly formed Galactic Federation. The ship was named the Excalibur. The Excalibur is a mega-dreadnought. It has about 52,500 rotary super-high powered rapid fire laser batteries, 32,000 rotary proton cannons, 1,500 plasma weapon chambers, 330 heavy laser cannons, 76 small electron frag cannons, 20 medium electron frag cannons, 2 large electron frag cannons, a Dragon song Nova Burst weapon, supports an astounding 2,550 fighter squadrons, is powered by 44 core matter reactor, has a 30" steel hull, neutron armor, and energy shields.

Some time later, in the 7th age, Grand Admiral Tyrannis revamped the Excallibur design with stronger shields, armor, and weapons, calling it the Excalibur Mach II. About 500 were constructed and used as major flagships under Tyrannis in the Galactic Civil War.

Excalibur3

Seventh Age (Warships)[]

Galleas Class Supply Ships[]

Galleas

Galleas Supply Ship

For a very long time, the need for cargo transport and military transport did not drastically change, and could be fulfilled by Monster class supply ships. But after the war with the Harbingers, trade increased many times over, and there came a need for much larger supply ships. The Galleas class had 26 massive hangers that could hold 2 sea ferring battleships each. In addition, they possessed 16 smaller hangers for fighters and shuttles. The Galleas could ultimately carry about 40 times as much as the Monster's could. Galleas's could also, like the Monster class, land on the surface of a planet, and be modified into a colony. Though they were designed for trade, and most of the hangers were at first filled with sea based cruise liners and other luxury vehicles, when the Galactic Civil War came around, they were revamped for war, and made to carry in whole fleets of naval forces, and entire armies for planetary invasions.

Valiant Class[]

Valiant Class

Valiant Class

The Valiant Class was a dreadnought made to replace the Sovereign A Class, It is a member of the Sovereign series and also has the class name of Sovereign D. The Valiant Class has 675 Rotary Super-High-Powered Rapid Fire Laser Batteries, 365 Rotary Proton Cannons, 250 Plasma Weapon Chambers, 35 Fixed Heavy Laser Cannons, 12 Small Electron Frag Cannons, 4 Medium Electron Frag Cannons, is powered by 16 Core-Matter Reactors, possesses 18" steel hulls, neutron armor, and energy shields. They supported up to 50 fighter squadrons.

Scale: Roughly 1.5 times the size of a Sovereign C.

Salva Class[]

Salva Class

The Salva Class warships are Heavy Dreadnoughts built right before the beginning of the Galactic Civil War. They were named after Grand Admiral Savla and the planet Salva. These massive warships held 800 Rotary Super-High-Powered Rapid-Fire Laser Batteries. 460 Rotary Proton Cannons, 315 Plasma Weapon Chambers, 80 Fixed Heavy Laser Cannons, 26 Small Electron Frag Cannons, 14 Medium Electron Frag Cannons, 1 Large Electron Frag Cannon, supported up to 64 fighter squadrons, powered by 16 Core Matter Reactors, have 22" steel hulls, neutron armor, and energy shields.

Scale: Roughly 1.25 times the size of a Valiant Class, about one half the size of the Manhattan district, New York City.

Jestico Class[]

Jestico Class

The Jestico Class warships are by definition Mega-Dreadnoughts. They were named after all Grand Admiral Jesticos, and the planet Jestico. They began their construction under Grand Admiral Kaleb Jestico during the Galactic Civil War, only about 6,000 were ever produced. They are slightly smaller than the Behemoth in terms of overhead surface area. The Jestico Class warships possess 5,150 Rotary Super-High-Powered Rapid-Fire Laser Batteries, 2,975 Rotary Proton Cannons, 425 Plasma Weapon Chambers, 26 Small Electron Frag Cannons, 14 Medium Electron Frag Cannons, 2 Large Electron Frag Cannons, 32 Core Matter Reactors, supported up to 240 fighter squadrons, and have 26" Steel Hulls, neutron armor, and energy shields. They also hold the Dragon Song Nova Burst deivce.

Scale: Roughly the size of the Manhattan district, New York City.

The new flagship "Retribution" commanded by first Grand Admiral Kaleb Jestico, then by Grand Admiral Fafnir, and finally came into the hands of Grand Admiral Zackariah. It Possessed 6,000 Rotary Super-High-Powered Rapid-Fire Laser Batteries, 3,500 Rotary Proton Cannons, 510 Plasma Weapon Chambers, 30 small electron frag cannons, 18 Medium Electron Frag Cannons, 4 Large Electron Frag Cannons, is powered by 40 Core Matter Reactors, support up to 300 Fighter Squadrons, and has a 30" Steel Hull, Neutron Armor, and Energy Shields. It possesses a Dragon Song Nova Burst weapon.

Another noteworthy flagship is "The Black Emerald," captained by Admiral Cinder. More Information can befound here: The Black Emerald

Titanic Age (GSSOC Only)[]

The Dark Titan[]

The Dark Titan is Grand Admiral Tyranis's flagship. More info.

X-801, "Arck;" X-802, "Maverick;" and X-803/804, "Nightmare," and "Dreamscape"[]

After unearthing the city of Arckadium, along with various other Titan cities throughout the galaxy, the GHD Empire Military branches in the Milky Way designed and built a total of 4 frigate sized warships using advanced Titan tech. The ships were beyond the capabilities of mass production, however the advanced weapons, armoring, and shields made them far more formiddable than fleets of much larger ships such as the Jestico Class Mega Dreadnaughts. Each ship is uniquely designed to the specification of the most decorated and qualified of admirals in the GHD Military, made specifically to be used by them as their new flagships. The base of the design is relatively similar in each ship; but the specifications are changed vastly. They are all armored with starforged steel plating, 8 inches thick. They have nanotechnology throughout the ship that serves the purpose of reairs, and a nanoskin on top of the armor that is capable of camoflauging the vessel. They each have nuetron armoring as well, powered by Titanic core matter reactors that nearly double the armor's normal effectiveness. The ships are equiped with extremely powerful Aurora Cannons, and the Maverick even has two Aurora Chain Cannons. Nightmare is equiped with two Stellar Plasma Arc genorators, and Dreamscape is equiped with a vastly powerful Thermoplasmatic Shield Manipulator. The other three ships possess standard GHD Energy Shields. In addition to Titan technology, the ships are each armed with 2 Mass Propulsion Guns, a noteworthy arsenal of Diamond Matter Explossive Missiles, and some Proton and Ion Cannons. While "Arck" only supports about 2 squadrons of fighters, Maverick, and Dreamscape support up to 12 squadrons, and Nightmare supports up to 16.

Arckadian Frigat Nightmare

X-803 "Nightmare"

X-801 "Arck" - Admiral (6 Stars) Ferrehtulu

X-802 "Maverick" - Admiral (6 Stars) Aradriem

X-803 "Nightmare" - Admiral (6 Stars) Wroetho'ae

X-804 "Dreamscape" - Admiral (6 Stars) Cinder

Planetary War Vehicles[]

1st Age[]

B1C Heavy Tank

B1C Heavy Tank

B1C Heavy Tank[]

Invasive forces were seldom used in the first age, but when they were, the vehicle of choice for ground support was the B1C Heavy Tank. The B1C is armored with an 8" Steel Hull, and has 8 Surface to Surface Missile Launchers. It's primary armament is a small laser cannon.

Bobcat IFV[]

Bobcat IFV

Bobcat IFV

The Bobcat Infantry Fighting Vehicle was a small, 2 person armored vehicle with a single armament: a dual rotary heavy machine-gun. It was armored in a relatively thin 5" Steel body.

Troop Shuttle[]

Infantry Shuttle

Infantry Transport Shuttle

The Infantry transport shuttle is fighter sized craft with 2 missile launchers, 8" steel hull, and lots of cargo space. This early craft could only be used within a planets atmosphere, as it's proulsion is proppeller based.

2nd Age[]

Hunter Seeker[]

Hunter Seeker Assault Craft

Hunter Seeker Assault Craft

The Hunter Seeker assault craft is a sea based unit made for use on planets with little to no land masses. They are made to dive under water, and are armed with 8 sea-sea missile launchers. They possess a 8" Steel Hull.

B2B Light Tank[]

B2B Light Tank

B2B Light Tank

The B2B Light Tank was designed to be lighter, and faster than the B1C. It possesses the same armaments, and only a 5" steel hull.

3rd Age[]

B2D Heavy Tank[]

B2D Heavy Tank

B2D Heavy Tank

The B2D Heavy Tank is more of an artillery unit than a tank. It possesses a dual weak laser cannons, and two rapid-fire lasers. It's hull is 12" thick steel.

Mandalore Class Battle-Cruiser[]

Mandalore Class Battle-Cruiser

Mandalore Class Battle-Cruiser

This sea going vessel has a 15" thick steel hull, and neutron armor. It is armed with 2 rotary dual rapid-fire lasers, 2 sea to land missile launchers, and a rotary triple heavy laser cannon. It also has a landing pad for fighter sized craft.

GHD Mech Soldier

GHD Mech Soldier

GHD Mechanized Infantry[]

The GHD Mechanized Infantry unit is a completely robotic unit controlled remotely. They are about twice the size of a dragon and are composed of 4" steel plating, glider wings, jet propulsion, and 2 dual rapid-fire lasers, and 4 small missiles. The mechanized infantry was designed to completely take live infantry off the battle-field, but it ended up being too expensive, and taking too long to construct, vs training regular infantry. They still are assigned to missions of high-risk to regular infantry, and act as great fire suppressors. Originally Tyranis wanted a cybernetic infantry, but soldiers weren't willing to become so similar to the Harbingers.

4th Age[]

B2E Dual Artillery[]

B2E Dual Artillary

B2E Dual Artillery

The B2E Dual Artillery is an artillery/tank combo. It possesses 2 Rotary heavy laser cannons, and 11 surface to surface missile launchers. It has a 12" steel hull.

Kedalbe Class Battle-Ship[]

Kedalbe Class Battle-ship

Kedalbe Class Battleship

The Kedalbe Class Battle-Ship is the last sea going vessel ever designed. It is the size of a space going Battle-Cruiser. It has a 18" thick steel hull, and neutron armor. It is armed with 2 sea to land missile launchers, and 3 rotary triple heavy laser cannons.

5th age[]

No new planetary vehicles were produced in this era. All recourses were put into the production of space faring vessels.

6th Age[]

Arckasan Heavy Tank[]

Arckasan Heavy Tank

Arckasan Heavy Tank

The Arckasan Heavy tank was the first tank to be given neutron armor. Prior, tanks were not given neutron armor because it was too expensive to put more armor on such a small unit, that was already armored with a steel hull. The tank also has a 10" steel hull, a rotary high-powered rapid-fire laser blaster, 2 super-high-powered rapid-fire laser blasters, and a single rotary heavy laser cannon.

Metal Dragon Hounds

Metal Dragon Hounds

Metal Dragon Hounds[]

More commonly known as "the hounds of hell" these mechanized units were finally able to realize the dream of taking live infantry off the battle-front. They are to date the most advanced display of military science known. These hounds are designed to act stealthily and use melee attacks against opponents. They also are designed to rip enemy vehicles and buildings to shreds, using the recourses to create smaller copies of themselves. These copies follow their creator until they have collected enough scraps to fully develop. They posses a nano-skin technology that regenerates using chemical compounds in the ground, water, and sunlight, just like a plant. their metal parts can be repaired automatically, the same way they create clones. Although many scientists are experimenting with the same technology to attempt to reproduce self-sustaining life-forms, with the ability to evolve over time, have had several failures, they have proven to be the most successful attempt to create artificial intelligence, and even dive into artificial personality. Some theorists believe that they could potentially evolve themselves, but it would take millions of years to actually examine any significant evolutionary change, just as in real life.

7th Age[]

Trebuchet Artillery[]

Trebuchet Artillary

Trebuchet Artillery

The Trebuchet Artillery was designed right before the Galactic Civil War, it has a 10" steel hull, and neutron armor. It is armed with 2 small electron frag cannons, 3 dual rotary weak laser cannons.

Terror Dual Tank[]

Terror Dual Tank

Terror Dual Tank

The Terror Dual Tank is massive. It has a rotary dual electron frag cannon, that can switch into a dual heavy laser cannon. It possesses a rotary dual weak laser cannons, with a fixed high-powered rapid-fire laser cannon. It has a 10" steel hull, neutron armor, and is the first planetary unit to hold an energy shield. Prior, the energy shield generator was too large.

Locust First Assault Transport Craft[]

Locust Unpacked

Locust (surface/ready)

The Locust is the first troop transport craft developed since the first age. It is a gunship sized space vessel that can fold up it's wings and flight gear to become a ground based heavy artillery vehicle. A locust can also carry two Terror Dual Tanks, making it even more effective as a transport. A small group of Locusts can fly to a planets surface undetected, and launch a small-scale assault or invasion. They are armored in a 15" steel hull, neutron armor, and possess an energy shield. The have 2 multi all-purpose missile launchers, and a single small electron frag cannon. They have 2 additional super-high-powered rapid-fire laser cannons. In addition to two heavy tanks, they can carry 20 infantry soldiers each. They can also instead carry a heavy artillery and 20 infantry units. They can also dive underwater.

Locust

Locust (space travel)

Locust Landing

Locust (hovering)

To the Left is an image of a locust with wings fully extended, either for landing, or take off. To the right is a locust folded up for space flight. Another thing the locusts can do is act like fighters, and be stored inside capital ships. They take up the space of a whole fighter squadron, but due to the locusts slow rate of acceleration, it speeds up space travel to store them within a large, faster ship. The locust was designed by Nocturnian engineers for the assault in the Retth Cluster during the Galactic Civil war. Nocutrnians, which are much smaller than Dragons, can fit 2 time the amount of infantry as Dragons can.

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